G.I. Joe Deck-Building Game: The Crimson Veil Expansion
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Number of Players: 1-4
Playing Time: 30-70 Minutes
Recommended Ages: 14+
Cobra has gone undercover in The Crimson Veil. Utilizing the Twins Tomax & Xamot’s elite Crimson Guard, they have infiltrated organizations around the globe, including G.I. JOE! With their forces positioned, they are ready to take over from within. To fight back against these threats, G.I. Joe has begun construction of a new mobile battle station: The General.
The Crimson Veil features new player cards and 2 new Missions to face. This expansion also features Intel dice for new Intel Missions, and a giant card for The General. Bring it online, and keep it repaired, to aid you in thwarting Cobra’s plans!
This is an expansion. The G.I. JOE Deck-Building Core Game is required to play.
Features:
- New Intel dice are critical for sniffing out and dealing with the Undercover Crimson Guard!
- The General Mobile Platform adds powerful abilities to the game!
- Includes 4 new Leaders and 2 new story missions!
Contents:
- 21 Main Deck Cards
- 8 Cobra Operative Cards
- 10 Complication Cards
- 4 Leader Cards
- 36 Mission Cards
- 10 Cobra Transport Cards
- 2 Locust Cards
- 2 Expert Mode Cards
- 1 The General Giant Card
- 1 Intel Mission Tile
- 8 Intel Dice
- 6 Damage Tokens
- 1 Rulebook