Near and Far Amber Mines
Impossible de charger la disponibilité de la réception
En tant que détaillant Internet autorisé pour Upper Deck et Wizards of the Coast, nous ne pouvons vendre les nouveaux produits Upper Deck et Wizards of the Coast qu'au Canada pendant un an après la date de sortie du produit. Si vous résidez ailleurs qu'au
Canada et que vous tentez d'acheter des produits Upper Deck ou Wizards of the Coast avant le délai d'un an, votre commande sera annulée et remboursée.
- Number of players : 2-4
- Playing time : 60 - 120 Min.
- Recommended ages : 13+
- Language : English
- Fantasy
- Exploration
- Cooperative Play
- Hand Management
- Press Your Luck
This is an expansion for Near And Far, and requires the base game to play.
Golden Amber fills the deep mines, it's fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power?
Near and Far: Amber Mines is the first expansion to Near and Far. It includes four different modules to enhance your gameplay that you can add or remove according to your preferences.
These modules are the Amber Mines, Magic, New General Store and New Threat Cards.
Amber Mines include a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore.
Magic includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities.
New General Store includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps.
New Threat Cards include 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.